The metals and alloys below are the 8 Allomantic metals. Metals have three properties that determine their affect:
- External Metals affect the environment around an Allomancer.
- Internal Metals affect the allomancer themselves.
- Physical Metals affect Physical properties, either the Allomancer’s body or metals around them.
- Mental Metals affect the mind.
- Pushing Metals send their affected attribute outward in various ways.
- Pulling Metals bring their affected attribute inward in various ways.
Steel (External Pushing)
“Coinshots” have the ability to burn Steel, which allows them to “Push” on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than they do, this can cause them to be pushed away from the object. It is generally assumed that a Coinshot can not Push on metals that pierce or are otherwise contained in the body of another Allomancer, however there are tales in which it is achieved by an exceedingly powerful Allomancer.
Aluminum and its alloy cannot not be “Pushed” or felt by a Coinshot.
Iron (External Pulling)
Lurchers have the ability to burn Iron, which allows them to Pull on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air toward them. For metallic objects which weigh more than they do, this can cause them to be pulled toward the object. It is generally assumed that a Lurcher can not Pull on metals that pierce or are otherwise contained in the body of another Allomancer, however there are tales in which it is achieved by an exceedingly powerful Allomancer.
Aluminum and its alloy cannot not be “Pulled” or felt by a Lurcher.
Pewter (Internal Pushing)
Pewterarms, or Thugs, have the ability to burn Pewter, which allows them to greatly enhance their physical capabilities. While burning pewter, a Thug can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self. This enhanced strength also allows a Thug to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides a Thug with an increased sense of balance and vastly increased speed and dexterity. A Thug performing a “pewter drag” can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer’s body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep the person’s body from collapsing in near-death exhaustion.
Tin (Internal Pulling)
Tineyes have the ability to burn Tin, which allows them to enhance all five of their senses. Tineyes are often used as lookouts and scouts because they can see in near-darkness. A major flaw of burning is that if a sudden loud noise or bright light appears it can render a Tineye stunned for a short time. Tin also gives mental “stability” allowing the person to utilize all of the information that it provides and allowing them to assess a battle situation quicker than a normal person.
Brass (External Pushing)
Soothers have the ability to burn Brass, which allows them to soothe and dampen emotions. A Soother can affect a single person, or all the individuals in a particular area. Everyone in the empire remembers the day the Emperor dampened his entire kingdom into an emotionless, zombie-like state for hours during an attempted mutiny of the Houses.
Brass’s effects cannot reach through Aluminum or its alloy.
Zinc (External Pulling)
Rioters have the ability to burn Zinc, which allows them to inflame the emotions of those nearby. This can be used to incite riots(hence the name) or to enhance any emotion of the target. A Rioter can affect a single person or all the individuals in a particular area.
Zinc’s effects cannot reach through Aluminum or its alloy.
Bronze (Internal Pushing)
Seekers have the ability to burn Bronze, which allows them to determine if someone is using Allomancy in the immediate area. With practice, an Allomancer can determine the location of the other Allomancer, which metal the other Allomancer is burning, and to what extent the other Allomancer is burning his or her metal. The legendary Vin was famous as a Mistborn for being so powerful she could pierce copperclouds and feel the dampened allomantic vibrations while burning Bronze.
Copper (Internal Pulling)
Copperclouds, or Smokers, have the ability to burn Copper, which allows them to hide themselves and others from “Seekers” by dampening Allomantic vibrations caused by burning metals. The area hidden by a Smoker is known as a coppercloud (hence the name). In strike teams, Smokers are extremely helpful to keep from being caught by a Seeker, or a Mistborn burning Bronze.